Sidewalk Chalk Fun -- School-Age

Sidewalk Chalk Fun

Sidewalk Chalk

"Activites for summer sidewalk chalk fun.

Art

Sidewalk Town

Use sidewalk chalk and draw a town, farm or zoo on the sidewalk. Add small cars to drive around the streets or to visit the zoo. Add small plastic animals for the zoo.

Sidewalk Safari

Have the children draw a trail of animal foot prints. Draw about 10 foot prints of each animal. Wiggle a trail around and down the sidewalk. Create foot prints of elephants, lions, snakes, rabbits, cats, dogs, and so on.

After the foot prints are done return to where they start. Have the children walk on the foot prints pretending to be that animal.

Games

Heartbreak
2 or more players

Chalk out a big heart and then fill it up with lots of small hearts. Write "he loves me" in half of the hearts and "he loves me not" in the other half. Draw a baseline and start the heartbreak!

Rules:
Take turns tossing a disks into the heart from the baseline. When your disk lands on a small heart, mark it with your initials. Continue until all hearts are taken. Each player adds up the "loves me's" and subtracts the number of "loves me not's." The player with the most "loves me's" left wins!

Penalties:
Lose a turn if your disk lands on another player's claimed heart. The toss doesn't count if it lands less than half-way over the line into the heart shape.

Variations:
Instead of "love me's," write in the names or initials of boys or girls and whomever collects the most hearts wins!

Stakeout
2 or more players.

Chalk a house with windows and doors. Have several areas (windows, doors, chimney) to capture. Chalk a baseline about 5 feet away (for younger children 4 feet away).

Rules:
Take turns tossing a disk onto the house. When a disk lands in a section that can be captured (like a door or window) mark the capture with initials. After all the sections are captured, each player counts up his Stakeouts. The player with the most Stakeouts wins!

Penalties:
Lose a turn if your disk lands on another player's Stakeout. The toss doesn't count if it lands less than half-way over the line.

Variations:
Try tossing the disk off the toe or the back of the hand.

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